Weapon roles, known names, and build direction

Far Far West Weapons Guide

Choose a gun role, understand the known weapon names, and jump into build guidance without treating one Early Access ranking as permanent.

WeaponsMinigunBuild roles

Quick Answer Pick a role

Far Far West weapon choices should start with your job in the mission: steady damage, boss pressure, crowd control, range, or support for spell and Joker setups. Current best-weapon answers are patch-sensitive, so use the May 2026 tier list as a historical reference and use this guide for weapon roles.

Use the May 2026 tier list for earlier rankings and build comparisons.

Use this guide when you need weapon names, roles, and build direction.

Check patch notes before locking a weapon plan around one Early Access balance state.

Known Far Far West Weapons

These are safe weapon names to recognize when you compare builds, but they are not every weapon in the game.

Bow

Known weapon

Bow damage depends on the draw. Frostburn on August 27 increased the published arrow damage from 2 to 8 without charging and from 15 to 30 at full draw. Upgrades and Jokers can affect your final damage.

Dual Revolvers

Known weapon

Frostburn removed player damage from Dual Revolvers reload explosions. The September 7 patch restored the attack-speed upgrade and addressed self-damage from explosions triggered by the Swamp Trick Joker; compare these changes with the May tier list.

Minigun

Known weapon

The June 13 hotfix reduced Minigun accuracy by 30%. The September 7 patch addressed the gun stopping its spin after firing with ADS toggle enabled. These later changes matter when comparing the May tier list with your current setup.

Long Ranger

Known weapon

Long Ranger can fire piercing shots. Frostburn addressed a bug where hitting a weakspot and then a non-weakspot target canceled Mindshot and other weakspot-based Joker triggers.

Leveredge

Known weapon

Frostburn raised Leveredge reserve ammo from 80 to 90. It also addressed secondary-weapon misses incorrectly resetting Eagle Lever damage stacks; that stacking interaction belongs to the Joker, not every Leveredge setup.

Sheriff Stars

Known weapon

Frostburn raised Sheriff Star base damage from 18 to 20. The September 7 patch corrected Draw Speed to reduce the delay before firing instead of only speeding up its animation. Check the upgrade tooltip for the amount.

Far Far West Weapon Topics

Use this table to decide whether you need a current recommendation, a system explanation, or a patch check.

TopicStatusWhat to know
Best weaponsUse tier listThe linked tier list records May 2026 rankings; compare later balance changes before using its recommendations.
MinigunKnown weaponMinigun appears in the May 2026 tier list; that placement has not been re-ranked for later patches.
Main weaponsConfirmed termMain weapons and weapon XP are known terms. Check exact upgrade breakpoints in the current build.
Secondary weaponsConfirmed termSecondary weapons are a known term. Check the current build before relying on exact secondary weapon rules.
Weapon XPCheck rulesWeapon XP is a known term, but exact XP rules and progression values should wait for the progression guide.

How to Choose a Weapon

Start from what the weapon needs to solve during a contract, then pair it with Jokers and spells.

Related Far Far West Build Guides

Open these guides when your weapon choice depends on Jokers, spells, or current balance.

FAQ

What are the best weapons in Far Far West?
Use the weapons and Jokers tier list for May 2026 rankings and build examples. This guide explains known weapon names, roles, and what to check before choosing.
Is the Minigun in Far Far West?
Yes. Minigun is a confirmed weapon name. Its exact current ranking should still be checked against active build guidance.
What weapon names are confirmed?
Confirmed weapon names include Bow, Dual Revolvers, Minigun, Long Ranger, Leveredge, and Sheriff Stars. Treat that as a starter list, not a complete weapon table.
Should I choose weapons before spells and Jokers?
Usually yes. Pick the weapon job first, then use spells and Jokers to support it. If your build is spell-first, choose weapons that keep you alive or cover weak moments.
Does Far Far West have weapon XP?
Yes. Main weapon XP and secondary weapon XP are known terms, but exact progression rules and values still need a dedicated progression check.