Weapon roles, known names, and build direction
Far Far West Weapons Guide
Choose a gun role, understand the known weapon names, and jump into build guidance without treating one Early Access ranking as permanent.
Quick Answer Pick a role
Far Far West weapon choices should start with your job in the mission: steady damage, boss pressure, crowd control, range, or support for spell and Joker setups. Current best-weapon answers are patch-sensitive, so use the tier list for active recommendations and use this guide for weapon roles.
Use the tier list when you need a current best-weapons answer.
Use this guide when you need weapon names, roles, and build direction.
Check patch notes before locking a weapon plan around one Early Access balance state.
Known Far Far West Weapons
These are safe weapon names to recognize when you compare builds, but they are not every weapon in the game.
Bow
Known weaponA confirmed weapon name. Treat its current role and best pairing as patch-sensitive until tested in the current build.
Dual Revolvers
Known weaponA confirmed weapon name for gun-focused builds. Check the tier list before assuming its current ranking.
Minigun
Known weaponA confirmed weapon name. Use current build guidance before judging whether it is your best boss or wave-clear option.
Long Ranger
Known weaponA confirmed weapon name. Use it as a known term, not as a final recommendation without current testing.
Leveredge
Known weaponA confirmed weapon name. Check its current strength against the active patch before building around it.
Sheriff Stars
Known weaponA confirmed weapon name. Test its pairing and role in the current build before making it your main plan.
Far Far West Weapon Topics
Use this table to decide whether you need a current recommendation, a system explanation, or a patch check.
| Topic | Status | What to know |
|---|---|---|
| Best weapons | Use tier list | Best-weapon answers belong on the tier list because they change with balance and build context. |
| Minigun | Known weapon | Minigun is a confirmed weapon name, but exact current ranking should be checked against the tier list. |
| Main weapons | Confirmed term | Main weapons and weapon XP are known terms. Check exact upgrade breakpoints in the current build. |
| Secondary weapons | Confirmed term | Secondary weapons are a known term. Check the current build before relying on exact secondary weapon rules. |
| Weapon XP | Check rules | Weapon XP is a known term, but exact XP rules and progression values should wait for the progression guide. |
How to Choose a Weapon
Start from what the weapon needs to solve during a contract, then pair it with Jokers and spells.
Boss pressure
Single-target damage
Choose this direction when your group struggles to end bounty or boss fights quickly.
Wave control
Enemy clearing
Choose this direction when contracts feel dangerous because smaller enemies overwhelm your team.
Spell support
Combo setup
Use weapons that leave room for spell damage, healing, or control to matter.
Joker support
Slot synergy
Check Joker slots and upgrade options before deciding whether a weapon feels weak or strong.
Related Far Far West Build Guides
Open these guides when your weapon choice depends on Jokers, spells, or current balance.
Weapons & Jokers Tier List
Best weapons, Joker priorities, and build pairings for the current meta.
Jokers Guide
Joker slots, rarity boundaries, and build synergy notes.
Spells & Combos Guide
Known spell names, combo planning, and voodoo combo boundaries.
Patch Notes
Update 1, hotfixes, balance notes, and official source checks.