Far Far West Guide & Wiki

Far Far West Update 1 Patch Notes & Hotfix 3 Summary

Update 1 status and recent hotfix details

Last updated:

Use this page to quickly see the latest Far Far West patch notes, what changed, and what to check before you jump back in.

Game status: Early Access Hotfix 3 May 4, 2026
Update 1 notes are still pending While we wait for the official Update 1 changelog, here is what you need to know about Hotfix 3.

Latest Patch: Hotfix 3

Hotfix 3 dropped on May 4, 2026. Here are the biggest changes you should know before your next run.

Buffs & Balance

  • Big buff: Run and Gun Joker is now much cheaper, dropping from Epic 8-cost to Rare 5-cost.
  • That makes Run and Gun easier to slot into mobility builds and early-game loadouts.
  • Weaklink was tweaked too, but the impact is less clear than Run and Gun. If your build uses it, keep an eye on the numbers.

World & Exploration

  • Far Far North shader crashes are finally fixed, so the snow area should be safer to explore now. No new snow content is confirmed here, just stability fixes.

Fixes & Quality of Life

  • Fewer scary corrupted-save moments.
  • The Gamba Machine now shows odds more clearly.
  • Pro-tip: Keep a manual save backup if you use mods or test unstable builds.

Older Patch History

Use this archive to compare earlier launch-window updates.

Patch Date / Source Key Changes Affected Gameplay
Hotfix 2 May 2, 2026 - Version 593 Public lobby network changes, 250KCOWBOYS code fix, corrupted-save fixes, Otto quest fixes, Laser Cannon objective fix, and screenshake cleanup. Public lobbies, code redemption, saves, quest progress, objective tracking, and visual comfort.
Hotfix 1 Apr 30, 2026 - Version 583 Backup-system improvements, automatic language setting, Bow and spell XP buffs, Cryptic Saloon health buff, many bug fixes, and accessibility/QoL changes. Saves, language settings, Bow and spell progression, Cryptic Saloon difficulty, accessibility, and general stability.

After-Patch Checklist

Do these first if you are jumping back in after Hotfix 3.

  • Redeem codes again: Try the newest code first. Older codes may stop working after updates.
  • Check Run and Gun builds: The cheaper Rare version may fit builds that could not afford it before.
  • Retry Far Far North: If the snow area crashed before, it should be safer to explore now.
  • Disable broken mods: Turn off outdated mods if your game starts crashing after the patch.

FAQ

Where are the latest Far Far West patch notes?

Start with the Steam news feed for app 3124540, then use SteamDB patch history for build-specific pages. This page links the checked Hotfix 1, Hotfix 2, and Hotfix 3 entries directly.

Is there a full Far Far West Update 1 changelog?

Not yet as of May 14, 2026. While we wait for the official Update 1 notes, here is what you need to know about Hotfix 3.

Can patches make old Far Far West guides wrong?

Yes. Codes, mods, build rankings, and some mission triggers can change after Early Access updates. Grave and collectible routes are more stable, but still need rechecking if map objects move.

Do Far Far West patches break mods?

They can. Turn off outdated or broken mods after a patch, test one at a time, and keep a save backup before launching a modded build.

What changed in Far Far West Hotfix 3?

Hotfix 3 brings fewer save problems, a Far Far North crash fix, a cheaper Run and Gun Joker, Weaklink changes, and clearer Gamba Machine odds.

Did Hotfix 3 change the Run and Gun Joker?

Yes. Hotfix 3 changed Run and Gun from an Epic 8-cost Joker to a Rare 5-cost Joker, making it easier to fit into more weapon and mobility builds.