Two Far Far West loadouts
Far Far West Builds for Melee and Ranged Combat
Pick the Knuckle Dusters build for close-range recovery or the Minigun build for sustained fire behind Frost shields. Each list names the weapons, spells, and Jokers to equip and shows how swaps affect your slots.
Pick Your Build
Unlock the listed weapons and spells and have the Jokers ready before starting a contract. Check the primary, secondary, and hero slot budgets separately. Any slots beyond the listed costs can stay empty.
Knuckle Dusters + Revolver
Melee sustain11 primary / 2 secondary / 5 hero Joker slots
Pick this when you can reach groups of enemies and finish them in melee. You need the Knuckle Dusters, a ranged backup, Ritual, and two Frost spells.
Minigun + Jetpack
Ranged fire10 primary / 9 secondary / 12 hero Joker slots
Pick this when you want room to shoot and a way to change position. You need the Jetpack and three Frost spells to maintain the shield setup.
Knuckle Dusters Build for Melee Sustain
Use close-range kills to recover health, build shield, and speed up your next attacks. Each Joker's slot cost is shown in parentheses.
| Slot | Pick or budget | Equip and swap |
|---|---|---|
| Primary weapon | Knuckle Dusters | Equip the Knuckle Dusters, listed as Knuckles in some loadouts, to trigger the melee Jokers below. |
| Secondary weapon | Revolver | Keep it ready for targets you cannot reach. Bow swap: remove Fast Hands and leave the secondary Joker slots empty. New budget: 11 primary / 0 secondary / 5 hero. |
| Spells | 3 spells | Equip Ritual (Voodoo), Blizzard (Frost), and Cube (Frost). Swap Ritual for Glaze (Frost) for a burst of shielding in place of area healing. Budget stays at 11 primary / 2 secondary / 5 hero. |
| Primary Jokers | 11 slots | Eat-a-Punch (4), Snack-a-Punch (4), Bloodlust (3). Swap Snack-a-Punch for Frost Bite (2) to get shield from melee kills on frozen targets. New budget: 9 primary / 2 secondary / 5 hero. |
| Secondary Jokers | 2 slots | Fast Hands (2) on the Revolver. Leave this group empty if you equip the Bow swap. |
| Hero Jokers | 5 slots | Tin Man (4), Knuckle Down (1). Knuckle Down adds melee damage. Tin Man turns excess healing into shield when you are at full health. |
How to Play the Melee Build
Look for reachable enemies you can finish with the Knuckle Dusters. The recovery and attack-speed loop depends on getting those kills.
Step 1
Use Cube and Blizzard to set up your shield before you commit to close range. Place Ritual where you can stay inside the healing area if you need health.
Step 2
Finish smaller enemies with the Knuckle Dusters. Eat-a-Punch heals, Snack-a-Punch adds shield, and Bloodlust stacks melee speed on kills.
Step 3
When enemies stay out of reach or a boss has no smaller targets nearby, back off and use the Revolver or Bow. Your kill-triggered recovery is harder to keep going in that fight.
Minigun and Jetpack Shield Build
Rotate Frost spells for shield, shoot with the Minigun, and use the Jetpack to move or dive when a group closes in.
| Slot | Pick or budget | Equip and swap |
|---|---|---|
| Primary weapon | Minigun | Use it for sustained fire while All Mighty and Avalanche reward keeping shield up. |
| Secondary weapon | Jetpack | Keep the standard dive for groups and short flights for repositioning. |
| Spells | 3 Frost spells | Equip Cube, Bridge, and Blizzard. Swap Bridge for Glaze for shielding nearby allies without the crossing. The three Frost spells keep Frost Mastery in play. Budget stays at 10 primary / 9 secondary / 12 hero. |
| Primary Jokers | 10 slots | All Mighty (5), Avalanche (3), Crackshot (2). All Mighty scales with shield points, Avalanche adds damage while shielded, and Crackshot adds weapon damage. |
| Secondary Jokers | 9 slots | Crash Pack (4), Vampire (5). Crash Pack adds fuel at the cost of shorter flights. Vampire gives the Jetpack lifesteal when it deals damage. |
| Hero Jokers | 12 slots | Cast Away (5), Frost Mastery (4), Lazy (3). Swap Lazy for Apprentice (3) to pick up ammo again and shorten spell cooldowns. You give up timed ammo regeneration. New budget: 10 primary / 9 secondary / 12 hero. |
How to Play the Ranged Build
This build is easiest to use when you can keep space between you and the group. Check your shield and ammo before committing to a long burst.
Step 1
Use Cube and Blizzard and cross Bridge when you need shield. Rotate the spells so Cast Away and Frost Mastery can help bring them back.
Step 2
Fire the Minigun when you have space and shield. Switch to the Jetpack for a short hop or a dive into a group when you can land safely.
Step 3
With Lazy equipped, plan around the ammo refill timer and use shorter bursts in long fights. Pick the Apprentice swap if you want to refill from pickups.