Two Far Far West loadouts

Far Far West Builds for Melee and Ranged Combat

Pick the Knuckle Dusters build for close-range recovery or the Minigun build for sustained fire behind Frost shields. Each list names the weapons, spells, and Jokers to equip and shows how swaps affect your slots.

Patch 0.3.0.10Gear and slots checked Nov 10, 2026

Pick Your Build

Unlock the listed weapons and spells and have the Jokers ready before starting a contract. Check the primary, secondary, and hero slot budgets separately. Any slots beyond the listed costs can stay empty.

Knuckle Dusters Build for Melee Sustain

Use close-range kills to recover health, build shield, and speed up your next attacks. Each Joker's slot cost is shown in parentheses.

SlotPick or budgetEquip and swap
Primary weaponKnuckle DustersEquip the Knuckle Dusters, listed as Knuckles in some loadouts, to trigger the melee Jokers below.
Secondary weaponRevolverKeep it ready for targets you cannot reach. Bow swap: remove Fast Hands and leave the secondary Joker slots empty. New budget: 11 primary / 0 secondary / 5 hero.
Spells3 spellsEquip Ritual (Voodoo), Blizzard (Frost), and Cube (Frost). Swap Ritual for Glaze (Frost) for a burst of shielding in place of area healing. Budget stays at 11 primary / 2 secondary / 5 hero.
Primary Jokers11 slotsEat-a-Punch (4), Snack-a-Punch (4), Bloodlust (3). Swap Snack-a-Punch for Frost Bite (2) to get shield from melee kills on frozen targets. New budget: 9 primary / 2 secondary / 5 hero.
Secondary Jokers2 slotsFast Hands (2) on the Revolver. Leave this group empty if you equip the Bow swap.
Hero Jokers5 slotsTin Man (4), Knuckle Down (1). Knuckle Down adds melee damage. Tin Man turns excess healing into shield when you are at full health.

How to Play the Melee Build

Look for reachable enemies you can finish with the Knuckle Dusters. The recovery and attack-speed loop depends on getting those kills.

Step 1

Use Cube and Blizzard to set up your shield before you commit to close range. Place Ritual where you can stay inside the healing area if you need health.

Step 2

Finish smaller enemies with the Knuckle Dusters. Eat-a-Punch heals, Snack-a-Punch adds shield, and Bloodlust stacks melee speed on kills.

Step 3

When enemies stay out of reach or a boss has no smaller targets nearby, back off and use the Revolver or Bow. Your kill-triggered recovery is harder to keep going in that fight.

Minigun and Jetpack Shield Build

Rotate Frost spells for shield, shoot with the Minigun, and use the Jetpack to move or dive when a group closes in.

SlotPick or budgetEquip and swap
Primary weaponMinigunUse it for sustained fire while All Mighty and Avalanche reward keeping shield up.
Secondary weaponJetpackKeep the standard dive for groups and short flights for repositioning.
Spells3 Frost spellsEquip Cube, Bridge, and Blizzard. Swap Bridge for Glaze for shielding nearby allies without the crossing. The three Frost spells keep Frost Mastery in play. Budget stays at 10 primary / 9 secondary / 12 hero.
Primary Jokers10 slotsAll Mighty (5), Avalanche (3), Crackshot (2). All Mighty scales with shield points, Avalanche adds damage while shielded, and Crackshot adds weapon damage.
Secondary Jokers9 slotsCrash Pack (4), Vampire (5). Crash Pack adds fuel at the cost of shorter flights. Vampire gives the Jetpack lifesteal when it deals damage.
Hero Jokers12 slotsCast Away (5), Frost Mastery (4), Lazy (3). Swap Lazy for Apprentice (3) to pick up ammo again and shorten spell cooldowns. You give up timed ammo regeneration. New budget: 10 primary / 9 secondary / 12 hero.

How to Play the Ranged Build

This build is easiest to use when you can keep space between you and the group. Check your shield and ammo before committing to a long burst.

Step 1

Use Cube and Blizzard and cross Bridge when you need shield. Rotate the spells so Cast Away and Frost Mastery can help bring them back.

Step 2

Fire the Minigun when you have space and shield. Switch to the Jetpack for a short hop or a dive into a group when you can land safely.

Step 3

With Lazy equipped, plan around the ammo refill timer and use shorter bursts in long fights. Pick the Apprentice swap if you want to refill from pickups.

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