Secondary weapon guide

Far Far West Jetpack Guide

Unlock the Jetpack with Blueprints, use its dive to hit enemies near your landing, and decide whether you want more fuel, an elemental trail, or a hover boost.

Secondary weaponFlight and divePatch 0.3.0.10

Quick Answer

Bring Blueprints to the Gunsmith in Town to unlock the Jetpack. Equip it as your secondary weapon, then right-click while flying to dive and damage enemies around the impact. Hover Pack changes that move into a boost that swaps you back to your main weapon.

How to Unlock the Jetpack

The listed unlock cost is 8 Blueprints. Check the amount on the Jetpack's Gunsmith card before spending them.

Step 1

Collect weapon Blueprints during missions. They go into a shared pool you can use for weapon unlocks in Town.

Step 2

Return to Town, open the Gunsmith, and find Jetpack among the secondary weapons. Spend the Blueprints shown on its card to acquire it.

Step 3

Equip the Jetpack in your secondary slot before starting a contract. Keep a main weapon equipped so you can fight when you want to save fuel.

Jetpack Controls for Flight and Diving

Choose a place to land before you take off. The standard dive hits enemies around the impact, so your landing point matters.

Step 1

Switch to the Jetpack and take off from an open area. Use the flight to clear a gap or get above a group of enemies.

Step 2

While flying, right-click with the default mouse controls to dive toward the ground. Land near the enemies you want the burst to hit.

Step 3

Check your fuel before you take off again. If you equipped Hover Pack, right-click triggers its hover boost and weapon swap in place of the dive.

Jetpack Upgrades and Joker Packs

Use the Jetpack's customization tab to improve the part of the flight that limits you. Patch 0.3.0.10 added two fuel upgrades and increased Hover Pack's boost from three to five seconds.

Fuel Ammo and flight upgrades

Start with Fuel Ammo if you run out of launches. Choose Flight Duration when you need more time in the air, or Elevation Force when you need to gain more height.

Trail Pack

Uses 2 Joker Slots. Your flight leaves elemental puddles along the trail. Use it when you want to affect the path you cross as well as the place you land.

Crash Pack

Uses 4 Joker Slots. It doubles fuel capacity and halves flight duration. It suits short flights when you want more fuel for repeated takeoffs.

Hover Pack

Uses 5 Joker Slots. It replaces the dive with a fuel-consuming hover boost and switches you to your main weapon. Pick it to fire from the air.

Jetpack Builds for Three Playstyles

Choose the setup by what you want to do in the air. Start with the upgrades that solve a problem in your runs.

Mobility and trails

Pair Trail Pack with Fuel Ammo or Flight Duration. Use flight to cross gaps and leave puddles on routes enemies follow. A ranged main weapon covers targets you want to engage from the ground.

Short dives into groups

Keep the standard dive. Add Crash Pack if you want more fuel and can reach groups in shorter flights. Consider Destroyer when it appears. In 0.3.0.10 its Jetpack damage bonus uses total ammo capacity.

Hover and shoot

Pair Hover Pack with an accurate main weapon such as Long Ranger. Boost into a firing angle, take your shots during the hover, and leave room to land.

Related Far Far West Guides

Compare main weapons, check Joker Slots, or see the Jetpack changes in the patch notes.

Jetpack FAQ

Do Blueprints buy the Jetpack outright?
Yes. Spending Blueprints at the Gunsmith acquires the weapon as part of the unlock. Check the Jetpack card for the Blueprint requirement before you confirm.
Why does the Jetpack hover when I right-click?
Check whether Hover Pack is equipped. It makes the dive input spend fuel on a hover boost and switch to your main weapon. Use a setup without Hover Pack when you want the dive attack.
Can I still equip a main weapon with the Jetpack?
Yes. The Jetpack occupies your secondary slot, leaving your main weapon available for the rest of the fight.